Factorio 0.15.21 Aviable for download!
Factorio Mac Download
From this page you can free download latest full version of Factorio. Download Factorio - last version: Factorio 0.18.45 x64 Win/MacOs/Linux). Download Darkstar Utilities. By Nekomancer. Industrial Revolution, Factorio Extended Plus (FXP), Gotlag's Electric Furnaces, AAI Industry, and Fantario. (independently, not necessarily simultaneously). 0.15 - 1.0 15432 General source code. For Factorio 0.17.x download Dectorio v0.9.16; for Factorio 0.16.x download Dectorio v0.8.11; and for Factorio 0.15.x download Dectorio v0.7.6. Note that these old versions of Dectorio will not be updated with new features, but they will occasionally have bugfixes if it's appropriate.
Changelog 0.15.21:
Factoria 0 15 Mac Download Torrent
Aug 07, 2020.
Version: 0.15.21
Date: 15. 06. 2017 Bugfixes: – Fixed that the server would crash if someone tried to connect when there were no blueprints being transferred.
Version: 0.15.20
Date: 14. 06. 2017 Changes: – Transports belt entities show belt speed in the tooltip and entity description. – Reduced fluid wagon air resistance from 0.05 to 0.01 – Scenario names are now localised. Bugfixes: – Fixed login details getting lost (hopefully). – Fixed a crash that would happen if the game exited due to a script error that happened immediately after deleting a force. – Fixed int mod settings would show incorrect values in the GUI. – Fixed gun sounds would continue when switching weapons while firing. – Fixed a performance issue caused by spawners being active all the time in peaceful mode. – Fixed a crash when removing train stops next to other train stops and then building locomotives. – Fixed a rare desync related to opening your player inventory. – Fixed a crash when teleporting/setting the force of a offline roboport. – Fixed inserters with custom pickup/drop locations from mods would retain the custom data when the mods were removed. – Fixed a crash when deleting blueprint records from the blueprint library while another player is viewing the record tooltip. – Fixed that some clients wouldn’t be able to connect to a server when blueprints were being uploaded. – Fixed that Factorio wouldn’t start when run from an NFS partition. – Fixed crash on macOS older than 10.9 Modding: – Removed unused “energy consumption” from the roboport equipment. Scripting: – Fixed that setting researched = true on level-based research in progress wouldn’t update the research level displayed. – Fixed that game.write_file would cause desyncs if it failed due to file permission issues. – Fixed a crash related to the train changed state event. – Added events on_player_setup_blueprint, on_player_deconstructed_area, and on_player_configured_blueprint. – Added LuaEntity::secondary_bounding_box read. – Added LuaForce::worker_robots_battery_modifier read/write. – Added LuaGuiElement::enabled read/write.
Version: 0.15.19
Date: 08. 06. 2017 Changes: – Added alarm sounds to programmable speaker. – Fullscreen is on by default. – Locomotive snaps to a train stop when placing the first locomotive next to the train stop. – Changed automation and fluid wagon research so it doesn’t have multiples of science packs per unit. – –start-server-load-scenario can load scenarios provided by a mod. For example, –start-server-load-scenario base/wave-defense will load the wave-defense scenario from the base mod. Graphics: – Changed the icon of the automation research, so it is not confused with the logistics research. Bugfixes: – Fixed that destroyed transport belt could leave zombified items in nearby tile – Fixed inserter zombification at rail junctions – Fixed visual seams on map/minimap – Fixed that gate over rail could be rotated – Fixed GUI size problems with the logistic networks GUI. – Fixed that the headless server didn’t close when it failed. (Most typically because of script error) – Fixed misaligned force color mask on capsule projectiles. – Fixed crash when changing player’s controller, when player was controlling a vehicle with god controller. – Fixed a crash caused by manually deactivated units. – Fixed that exporting blueprints wouldn’t respect the current filter options in the setup GUI. – Fixed that selection-by-typing in listboxes would also trigger normal game actions. – Fixed that adding stops to a train could change the current station. – Fixed that the search text didn’t reset after leaving the browse-mods GUI. – Fixed that the mods-load-error GUI could end up too large to fit on screen. – Fixed a crash when interacting with the “save/quit/reconnect” window after losing connection with a server. – Fixed crashes when locking bitmap fails. – Fixed rail preview was rendered under entities. – Fixed message box in main menu being not clickable – Fixed trains stuttering on extremely short paths. – Fixed flamethrower stream would destroy trees directly. – Fixed that some information was missing from generator entities. – Fixed that Factorio would hang on Linux after trying to paste a string when the clipboard was empty. – Fixed generating unwinnible research tasks in team production scenario. – Fixed that clicking escape while connecting to the game could lead to weird situations as the normal menu was opened. Pressing escape while connecting will abort the connection instead. – Fixed the productivity bar in the mining drill wouldn’t show in some cases. – Fixed that the blueprint book gui didn’t stretch vertically when possible. – Fixed inconsistent hovered font color on buttons and dropdowns. – Fixed train stuttering with only disabled stations in their schedule – Fixed that you could disconnect wires at any distance. – Fixed the icon used when rendering coal being held by construction robots. – Fixed headless server on macOS getting stuck when in background – Fixed that attempting to edit a blueprint label for the second time would show the original label before any edits were made. – Fixed that –start-server-load-scenario wouldn’t give an error when the specified scenario couldn’t be found. – Fixed that robots would leave items on the ground when building ghosts in some cases. – Fixed train GUI size problems when the fuel tab is removed due to it going out of reach. – Fixed that blacklisting tile ghosts in the deconstruction planner didn’t work. Modding: – Fixed that the fluid wagon wouldn’t show the equipment grid when one was added through mods. – Fixed loading the item-with-tags item type. Scripting: – Fixed set_command with an empty list of commands would crash the game. – Fixed LuaRandomGenerator docs. – Added LuaTechnology::level write support for level-based technology. Comments are closed.
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